2022

Liquidity Trap

c# Σ unity Σ installation-art Σ networking Σ arduino

System Architect Developer


For our third-term project my course in creative technologies came up and implemented a virtual water themed arcade game in unity. The installation resembles a big version of the water loop toys from the early 2000s. This served as a metaphor for the careless use of the vital resource water. The installation was sorrounded by a projection-mapping that grew more and more sick fed by the depleting water of the virtual tank foreboding an ominous global threat for society.

I was the lead developer and system architect. I planned and executed the dev-ops for a team of eight developers and artists. Helped refactor and link multiple system components. I implemented a TCP link between the two unity clients, one for the game and one for the mapping. And developed the api and communication protocol between the arduino and unity for the input buttons on the installation

credits
Ula India Lukas Malte Johanna Orkun Sylvia
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